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DND: 10 Backstory Ideas For A Fighter – TheGamer

Need a backstory for your Fighter in your next DND campaign? We have you covered.
Don't you hate when you're creating a character for your next Dungeons & Dragons campaign, and you get a creativity block? Or maybe you have a good Fighter build already prepared to use, but you're unsure of how to make them fit in the story. Well, we can't do that for you, but we can give you some ideas to use as a starting point for your new character.
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While backgrounds also help you with that (and they may overlap here a bit), this list will focus on the role-playing side of the deal, not on stats. Thus, let's see good ways to justify your weapons expertise and why your fighter behaves the way they do, so you can prepare yourself for the next adventure.
Yes, this one is obvious, but that's why it has to be mentioned. It's an easy way to justify combat prowess, you already have a background on the book to give you skills and gear, and it's easy to adapt regardless of your starting level since you can go from being a guard to a captain or commander. Still, a former soldier can be a very interesting character.
In case the game features an evil army, you can also make a fun twist of being a deserter of the said evil army, having your character as a former villain on a redemption arc. There are many options for a soldier to take.
We often think Rangers are the best options for this type of character, and they definitely are a good option, but Fighters can be very efficient here too. They can become extremely powerful with ranged weapons as well, especially if you're playing with a Battle Master.
Thus, being someone who lives in forests or rural areas and lives for the hunt can also work well here, in case being more secluded fits your character. You can be a lone hunter or be part of a group or clan. Alternatively, you can hunt a specific type of monster from the scenario, such as a Vampire hunter, which can even help integrate your character into the plot.
If hunting animals isn't good enough for you, you can always hunt people for money. You can have your own "Mandalorian" and make a mercenary, which is an easy character to integrate into an adventurer. After all, as long as there's money involved, they're interested. And since the job involves fighting, you can easily justify your weapons proficiencies.
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You can even blend this backstory with some of the others, such as a former soldier who is now a bounty hunter. Or you can be a former bounty hunter trying to leave this life while people want revenge on you. There are many options here too.
A professional Fighter is a simple and effective way to justify your character. They're also a lot of fun when describing attacks since they can be very extravagant during combat. They can see their fighting style as their form of art and the way they express themselves.
Depending on the world you're playing, you can either be seen as a noble figure for the way you provide entertainment, or you can even be marginalized, with being a gladiator — or a former one — being the only quality trait you have. Both options can make enticing role play, but it's up to you and your DM.
The vigilante is a backstory that is easy to put into a party, easy to justify your adventuring, and can even be mixed with other backstories. The idea here is a character who has their own code of justice that goes against the law, and they fight for what they believe is right and face the consequences.
It's also suitable for a chaotic alignment character. You can use superheroes as references, going from a nice guy such as Spider-Man or even something questionable and gritty like the Punisher.
You can also be a more tribal warrior type of character, as it also fits in the class. A secluded clan where you are one of the best — or worst, depending on your level — warriors they have.
The only downside here is that you'll need a reason to ditch your clan. Maybe you did something bad (or were accused of that), maybe they were all killed by something evil, and finding and destroying said evil is your goal, or maybe you just want to see the world — who knows? But the DM will likely not let you walk around with a whole clan alongside you.
This one is easier to integrate since you already have the Knight background available. It's also a good option if you want to annoy convince your DM to give you plate armor right away.
The idea here is a noble who's also an adventurer, which means you need to give yourself a reason to leave the comforts of home to explore the world. Is it your duty? Is it for reputation? Are you just a good Samaritan? Regardless, it's a great concept to start creating your character.
Just like the Ranger-Hunter mentioned above, your character doesn't need to be a Cleric or a Paladin to be involved with religion. Not everyone is chosen by the Gods to wield a portion of their powers, and that doesn't mean you can't follow them just because you weren't chosen. These powers are (probably) not meant to be common, after all.
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You can be a member of a religious order and be their protector, or you can fight in their name, or perhaps a lone believer who does what they believe to be their God's way (regardless if it's true is or not), and you can do so with your bare hands — and by that, we mean weapons — instead of using things such as smite. This backstory does offer some good multi-classing possibilities too.
Since D&D worlds (or homebrew ones) tend to have a lot of magic, you can stand out by being the guy with no powers who still solve issues, Batman style. There is a powerful feeling we get when we see an underdog going against all the odds to achieve their goals.
Between all the spellcasters and monstrous creatures, sometimes what the world needs is just a dude with a sword fighting them with everything they've got. Although let's face it, once you get to higher levels, you're going to be pretty powerful, but hey, so will your enemies, right?
Thread this backstory carefully, as you are playing a group game and the spotlight will not be constantly on you. But a good reason for your character to train themself for the future is the fact that they are predestined to fight some powerful evil. And since D&D isn't a scripted game, whether this prophecy will turn into reality or not is part of the challenge of playing such a character, because you know you can fail at this prophecy.
It also gives interesting role-playing options for an anxious character, as NPCs will put the weight of the world on your shoulders. Mixing this one with being a "powerless" hero can aggravate even more.
Next: Dungeons & Dragons: Ways To Incorporate The Players' Backstories
Freelance writer assigned to writing Lists in TheGamer. Passionate about video-games, especially platformers and hack n’ slash games.

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